
Mr. Rankinfile's Giants Review
posted at 1:10 AM on Saturday, January 6th, 2001
Introduction
| Publisher |
| Interplay |
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| System Requirements: |
350 MHz
900MB HD Space
64 MB Ram
8 MB video RAM
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| Reviewed Using: |
PIII 500
128 MB RAM
GeForce 32MB |
Benjamin Franklin once said, "Beer is proof that God loves us." I suspect
that Mr. Franklin meant to say, "Beer and British humor are proof that God loves
us." Giants: Citizen Kabuto is a damn good reason why**. (In fairness to Mr.
Franklin, few post-revolution Americans at the time considered the British to be
"funny," besides the hats they wore during battle, a point that I will concede.)
I was extremely excited about this game coming out. I bought it almost immediately
after its release, and after a certain jackass
found that out, I was told to review it (just a tiny glimpse of how things work here,
which should help you appreciate your own shitty job). No prob. Im a cooperative and
flexible little doormat. And hey, every other gaming site has reviewed this game, so why
shouldnt we?
Giants, the much ballyhooed 3D action title from Shiny
offshoot and spiritual lovechild Planet Moon Studios,
pits three vastly different races against each other in a struggle of Made-for-TV
mini-series proportions on one pretty little waterlogged planet. It requires a 3D
accelerator, and your S3 ViRGE DX doesnt count.
Story
In a nutshell, the Sea Reapers used to be the dominant species on this nameless
"Island" (which consists of a bunch of islands). They got together to construct
a massive, semi-intelligent beast to protect themselves against potential extraterrestrial
threats, which turned out to be a bit of a liability. Kabuto waxed philosophical and soon
became a wee bit angry with his creators for his lonely existence. Like any good
rebellious piece of Creation, he attempted to destroy his Maker(s). Thus, in an ironic
twist on a (John) Miltonesque tale, the Sea Reapers were essentially exiled to the depths
of the sea and, under the leadership of the evil Queen Sappho, have since been plotting
their revenge. Only the cockney Meccaryns (Meccs for short), who happened to drop in to do
repairs on their spacecraft while in search of a little boozin and lovin (the
Planet New Orleans, or Majorca, or something), and Queen Sapphos stubborn daughter
Delphi stand in her evil path. The indigenous, helpless, ale-consuming Smarties will
basically be enslaved if Sappho is not stopped. That, mind you, is bad.
Now that seems like a nice little story. But it is also a biting social commentary
hidden beneath a tightly woven allegory which you probably missed. Since I am brilliant
and generous, I will enlighten you as to what is really going on here:
The Island, the stage upon which this game unfolds, is our own beloved earth, minus all
the people, pollution and landmass. Kabuto, the big, ugly, man-eating brute, is obviously Robert DeNiro. Queen Sappho and her minions are
the unmistakable personification of the pre-revolution French bourgeoisie and her
daughter, Delphi, is the fictional hybrid of Pollyanna and Stephen Kings Carrie. The
Meccs, using their robot suits and voices to get laid, represent the Backstreet Boys. The
Smarties, well, theyre Irish (who else would say "me balls are saggy"?).
So you have the "gang" of Backstreet Boys (with an aversion to uncensored
displays of violence) helping Pollyanna/Carrie thwart the bourgeoisie before they enslave
the Irish. Pretty much everyone wants to kill Robert DeNiro. Get it? Good lord, am I the
only socially sensitive person alive? Moving on.
The story is told through cutscenes at the start and end of each mission. The game is
laid out as a bit of a multiplayer trainer as well - a la Starcraft - where the first 1/3
of the game you are the Meccs, in the second 1/3 you are Delphi, and in the final 1/3,
which sadly lacks any cutscenes at all, you are Kabuto. Besides being the deeply
stratified and pointed treatise I described above, the game is pretty damn funny. I
laughed me arse off. Ouch.
Gameplay
Kudos to the lads at Planet Moon for creating three fun and vastly different styles of
gameplay: the Meccs, with their jetpacks and fancy shmancy technology; the Sea Reapers and
their mysterious aquatic mysticism; Kabuto and breaking shit. I felt like I was getting
three cool games for $16.67 each rather than one game for a whole $50. Three for the price
of one!
There were some weird quirks and omissions to the gameplay as a whole. For one, I found
no place to change difficulty settings. Not that the game was that hard, but I sure
cant give this to my cycloptic, one-armed grandfather. The various mission lengths
were odd as well. Some were finished more quickly than they were loaded (I wish I
was kidding). Some were rather long, which segues beautifully to my next point. As many
have noted, THERE WAS NO GODDAMNED SAVE FEATURE. I thought wed gotten past this
childish way of game production, but Im sure itll make those console ports
more effortless. This wasnt the problem of earth-shattering proportions that I make
it out to be, but enough that I cursed the firstborn of the Planet Moon developer team for
a good solid thirty minutes. Something I regret but couldve been avoided, Planet
Moon. (PMS Guys: Im sorry your wife gave birth to a gecko, I had no idea my curses
were that effective.)
The enemies in the game are generally well done. The Rippers look wonderfully
frightening and can be rather nasty, but are easy to kill and make great cannon fodder.
The Reaper Guards can be a pain at first, particularly in large numbers thanks to their
high-powered rifles. Ultimately, though, they are manageable, especially as you get deeper
into the game (since as a Mecc you have help, as a Reaper you have Spells of Mass
Destruction, and as Kabuto you eat them for lunch, literally). The Raiks, the magical
flying Reapers, are a serious thorn in the backside...too damn difficult if you ask me
(especially in early Mecc or Reaper levels). But theyre sparse enough to be a
challenge without sucking the life out of the game altogether. The giant beasts throughout
the game were a visual delight and far too easy, but hey, it made me feel like I had a
huge penis.
The Meccaryns
The Mecc missions were by far the most fun. Certainly the games novelty and
beauty contributed to this, as I was drooling throughout the majority of the first five
chapters. But flying around with a jetpack is just fun, especially the way PMS managed to
implement it (an unlimited jetpack fuel cheat code would be neat, hint, hint). The weapons
were pretty enough and packed enough punch, and the cutscenes really shined during this
part of the game. The companion Meccs, picked up along the way, are extremely helpful,
accurate, and never get lost or stuck. They can
also "die" and come back a few times each during a mission. Quite possibly my
favorite moment as a Mecc was the first time I had to go hunt Vimp meat for one of the
locals. My sidekick and I dropped down behind a roaming pack of Vimps and fired. The pack
took off like Mr. Subversive trying to escape
a NAMBLA meeting before the media arrives, and so we had to fly just above them, chasing
them into a luscious green valley and picking them off as fast as we could. It was
beautiful. It was art.
Speaking of Mecc sidekicks, my one complaint there is that they couldnt be
individually deployed. This proved to royally suck on base building missions. I wanted to
leave two guys back to protect the base and take two to pick up some Vimp meat and worker
Smarties (more like indentured servitude than slavery, so its all good), but alas,
no. It was all or nothing. So I left the dumbasses at the base to ward off enemies, a
mission they approached with a strict "do not fire unless fired upon repeatedly"
credo. They were best used at my side, I found.
Also on the subject of base building, I highly recommend not reading the part of the
manual about the Mecc base. I got a great laugh out of the first and most important
structure the Smarties built.
Delphi
The Reaper missions were a mix of bad and good. Bad: The Reaperski races (think Wave
Race 64 with weapons and smaller waves). Good: Everything else. The spells in particular
are a lot of fun. You can rain down hail, send waves of fire, freeze and then destroy
individual enemies, cloak yourself, transport yourself (leaving a temporary decoy to
confuse the adversary), and of course call down the beautiful and all-powerful twister.
That thing is really damn cool. What better way to unleash death than to suck 10 or 20
baddies into the sky and then drop them from body-exploding heights? None.
But those Reaperski races. What the hell? They were boring. They were too long. There
were too many of them. They were an extremely weak plot point, hardly suitable for a
Baywatch episode. Did I mention they were boring? Bad filler, like in Twinkies Lite.
Other than that, Delphi was a blast. And shes pretty good lookin, too.
Theres something about a sexy, scantily-clad, ass-kicking chick with a bit of sass
that turns us guys on. So long as, when with me, she melts and becomes generally needy and
horny, right fellas? (Assistant Editor Tweety- SOMEBODY has been eating a little too
much red meat today).
Citizen Kabuto
I can see it now. It is about midnight on the eve of Giants going gold, and everyone is
partying. Suddenly, in between loud tracks of Fatboy Slim, someone from Planet Moon
sheepishly asks "by the way, did anyone make Kabuto single player levels?"
Stunned looks are followed by a unified "SHIT!!!" as the whole dev team races to
their workstations to hammer out the final 1/3 of the game.
Kabuto was all about missed potential. Man, he is cool. HUGE. Like 3D Rampage on
steroids. He eats anything that moves, and can stick his dinner on some spikes protruding
from his body to eat later (for emergency healing).
But after the chomping and stomping novelty wears off (it will), he is boring. There
was little variance in gameplay during the Kabuto missions
just a lot of running
around vast landscapes looking for crap to kill. Absolutely no story development related
to Kabuto or even the rest of the games characters in
"Meanwhile
"-type cutscenes. The missions were pointless other than
teaching you how to use Kabuto. Go here. Break a wall. Go there. Break a wall. Eat a
Smartie. Yay. Having fun?
And the Kabuto offspring (eat enough Smarties and Kabuto can assume a "bear in the
woods" position and excrete a couple of eggs) were as pointless as a strip club that
doesnt permit bare breasts. Your offspring have to be manually told to attack a
target, not an area like the Mecc disciples can. So theres a swarm of a bajillion
Reaper guards and you want help? No luck, unless you have time to constantly reassign
targets for your two little Kabuto-brats whilst trying to avoid dying. Not gonna happen.
They were moderately helpful for taking out turrets, but if the turret was on a small,
tall hill or island, the little shit would probably get stuck without something to stand
on (minor AI glitch). I stopped trying to use them very, very quickly.
WHY? Why must the coolest character of the game have been an insufficient and boring
afterthought? Argh. Talk about disappointing. The final portion game was like a NASCAR
race that won't end...you're still playing but it's all the same.
Multiplayer
Not bad, not great. I hopped on Mplayer a few times, but thanks to a bug on the server
side (according to a pissed-off shareholder - so he said - in the chat room) most of us
could not join games from the Giants lobby. So it served as private IP game recruitment. I
jumped into a few, and to my surprise the lag was rather rare. So, unfortunately, was
direct interaction with opposing players. The biggest game I played in totaled 6 players,
and in the vast worlds of Giants this made combat too rare. And the speed at which those
Reaperskis move, homing rockets were by far the most useful weapon. It's like playing in
autopilot.
Um. Multiplayer is not a reason to buy this game, unless youre gonna play with a
bunch of people. Otherwise jump into a singleplayer mission with loads of enemies (in most
they are produced endlessly), youll have a lot more fun.
Aesthetics
Oh my God.
Youve seen pics and maybe a video or two. This game is the best reason to buy a
GeForce or GeForce2 (or a Radeon once the new drivers are available
last I heard they
were not, however) ever. Absolutely astonishing - down to some rather tiny details. You
have to see this with an accelerator able to handle all of the bells and whistles,
especially bumpmapping. Enough said.
Oh
I did try it with my Voodoo3. Err
its like looking on the game box
and seeing a photo of a Viper, and then driving a Neon. You can see how great things could
be, but the harsh reality is that, unless you get some new hardware, things really
arent great.
This is meant to be enjoyed on relatively high-end video cards.
Sound
The music in the game is quite good, Id buy the $10 soundtrack from Interplay if
I ever got paid for this damn job.
The Meccs are accompanied by a bright and fanfarish orchestral score that Her Majesty
would be proud of. Delphi gets a wonderful atmospheric choir with mysterious, sci-fi
chords and melodies. Gorgeous. Kabuto gets a tense arrangement of brass and strings with
tribal percussion - like from chase scenes in a Jurassic Park movie (which, by the way,
someone is making a third installment of
ay me).
The music isnt dynamic, though, best evidenced by the soft, slow beginning of the
Mecc score when fighting a very perturbed Kabuto mano a mano at the end. Very strange.
That and an AI bug I stumbled upon that turns Kabuto into a biteless guard dog, kinda took
away from the drama of the big climax.
Also telling was the silence at the end of the credits. The first, gosh, maybe
two-thirds of the credits featured music from the game. But the last, gee, 33% or so ended
in silence. Kinda like they forgot to finish that last part up. At least this theme was
consistent throughout.
The sound effects themselves are quite good. The voice acting is some of the best I've
heard in quite some time. Weapons make big fun "BOOM!" sounds and Kabuto shakes
the earth - as in, my apartment floor - when strolling about. Whomever was on the sound
team deserves a nice pat on the rear from a good football coach.
Value
Well, as the game progresses, the Fun FactorTM depreciates. However, at
about 50 bucks (merican) it's pretty well worth it when compared to a few months of
brain-killing Everquest. The Meccs are fun. Delphi has her moments. Kabuto is great fun
for a little while. The graphics are simply intoxicating; I could just fly around in that
game engine all day long.
The only real problem in terms of value is if you REALLY want to play it, but are on a
Pentium II-400 with a Voodoo3 or TNT2, youre looking at $50 + a new computer for a
grand total of $A lot.
Conclusion
There were two minor stability issues I had. One (which was fixed by the patch)
involved the game crashing while loading a level when I had my sound card removed. Most
people probably wont run into that anyway. Also, about two-thirds of the time I
start the game (theres that number again), the screen is vertically misaligned, with
the top of the screen actually showing up at the bottom. A simple resolution change fixes
this annoying little bug, but its worth noting.
All in all, Giants: Citizen Kabuto is the visual feast my lusty eyes have longed for
with more jaw-dropping, "oh cool!" moments than your Amish neighbor might find
at DisneyWorld. The game fell short in a couple of glaring ways, but all in all Planet
Moon Studios produced a hilarious and entertaining romp.
Gameplay 3.5/5
That's 1.75 for the Meccs, 1.25 for the Reapers, and .5 for Kabuto Himself. Sorry
Kabuto.
Aesthetics 4.5/5
I'd say I creamed in my pants, but I hate that sophomoric phrase. Just make sure you
"borrow" your friend's GeForce.
Sound 4/5
You definitely want a sound card to play this game, and that's not just because it
will crash if you don't have one.
Value 3.5/5
Might be time to upgrade that 286.
The Verdict 4/5
The disappointments born of high expectations are nicely outweighed by the
innovation, pretty colors and British accents. Yay Planet Moon!
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