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Bust A Move 4





Mr. Kenickie's Bust A Move 4 Review
By Mr. Kenickie - 5:06 AM on Thursday, August 03, 2000

a e s t h e t i c s

The graphics, though horribly outdated, are cute and colorful. Perhaps a higher resolution would have been better (640x480 is the highest option), and I would have preferred greater color depth than 16-bit, but the developers weren't aiming to get as flashy and realistic as possible. In fact, the quirkiness of these graphics actually add to the whole ordeal, and they're definitely something the kids will enjoy.

c h a r a c t e r s


That's Gotta Hurt
Bust A Move 4 sports a fairly wide array of anime-style characters, each with their own personality and look. Ranging from a snow-princess to a talking totem pole, these colorful characters will keep the game interesting enough. As various events happen, your character may begin to cast spells or create other effects, which truly add to the eye candy. Again, the painfully low resolution detracts from the whole experience, but if you wear proper protection, it can still be full of pleasure.

s o u n d

The sound of Bust A Move 4 feels like the rest of the game--cartoonish and wacky. The sound effects are generally loud and SNES-sounding, and the music could drive a kindergarten teacher insane. Luckily, the music changes from level to level, so they don't get old too fast. There's not an incredibly amount to talk about with the sound, so feel free to pencil in anything you would like to say:

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m o o d


I'm the Mighty Mermaid
One thing that the sound successfully pulls off is the mood of the game. Everyone knows, especially tomatoes, that different types of music will get you in different moods. Well, in Bust A Move 4 the music is very fast and midi-sounding, so it feels like an old video game. Sure, we've progressed to the point where we can have CD-quality and better sound effects in full 3D stereo to make it seem as if we're in the middle of an interstellar war trying to save humanity, but Bust A Move 4 returns to the basics by invoking those blissful feelings we had as a child playing our first video games. I prefer this over anything else they could have done. A cookie out to whoever it was that composed these songs. (Surprisingly, no one was listed as being in charge of sound in the credits.)

v a l u e

Despite the overly simplistic way that everything was done in this game, the price is a bit steep. Seriously, this is the fourth generation of a game that hasn't evolved much, the game is SNES quality, and it's a game aimed for children! I would have expected it to be more along the $15-$20 range, but it was way up at $30. Sure, that's still fairly cheap for a computer game, but I expected much less (considering Millionaire is only $18).


The Most Annoying Shot I Took
I must admit that you do get your money's worth, though. Not only can you enjoy endless excitement playing over the Internet or against a human *gasp* opponent, but you can also create your own maps with the level editor packaged with the game. That would be unnecessary, though, since there are already over 600 levels! It makes sense why the game was a 350MB install on full, it comes with quite a bit of data. Even though the game's fairly expensive, you do get a lot for your money.

Next page: Alright, alright, quit yapping! What's the final judgment?



Table of Contents

1 - Introduction

2 - The Gameplay

3 - Graphics, Sound, Value

4 - The Verdict






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