Original Archive Date: July 2004
Monday Morning Developer- Boobies Edition Posted Sunday, July 18, 2004 by Mr. GBob
Great moments in Monday Morning Quarterbacking. The year is 1242. His third son, Ogadai, leads the great army of Genghis Khan. The army stands ready to march across Europe leaving destruction in its wake. No army can stand against them. Ogadai, drunk on wine, decides that it would be fun to play with his new cannons. In a move that would be recreated every 4th of July in the American south, he manages to kill himself by improperly loading the cannon. His army falls to pieces, and Europe is saved. How could such a thing happen? Simple. He had ordered all the Monday Morning Quarterbacks in his army killed. With nobody staring over his shoulder, stupidity was sure to follow.
In that spirit we present the Monday Morning Developer, keeping developers from blowing themselves up with a cannon since 2004.
This week we talk about boobies, boobs and we welcome a new kicking boy from Star Wars Galaxies. ---
Full Post
JUMP TO LIGHTSPEED BETA REGISTRATION Posted Saturday, July 17, 2004 by Mr. Crick
Hot on the heels of the announcement that the Combat Balance would be delayed until after the release of Jump to Lightspeed in October, JTL beta signups have opened. Internet Explorer is required. ---
Full Post
The Japanese might be onto something here.. Or not. Posted Thursday, July 15, 2004 by Mr. Rei
The people I've never heard of at Video Fenky were nice enough to translate a survey given to 300 Japanese gamers asking them about their online habits.
So what can we expect from the land that brought us..........every single piece of electronic equipment that we regularly use since 1978? ---
Full Post
Welcome to Freespace 3: Ultimate Freespace Command! Press Ctrl-Alt-F6 To Begin. Posted Thursday, July 15, 2004 by Mr. Poppinfresh
On the off chance you thought Bethesda doing Fallout 3 is a bad idea, Our Lord of Perpetual Torment has heard your plaintive whines. He's gone and given you something to really cry about.
Derek Smart wants to make Freespace 3.
(Mr_Poppinfresh) wait (Mr_Poppinfresh) wait (Mr_Poppinfresh) wait (Mr_Poppinfresh) wait (Mr_Poppinfresh) WHAT?
WHAT? ---
MMD July 11th Posted Sunday, July 11, 2004 by Mr. GBob
Great moments in Monday Morning Quarterbacking. The Year is 2004. The Monday Morning Developer has a deadline. “No problem” he thinks. “I have plenty of time.” Then disaster strikes. Leitgardis posts a link to Exult, an open source project that allows people to play Ultima 7 on modern computers. The MMD loads it up for reasons of nostalgia. It is now 6 hours later and the Monday Morning Developer is lost in the world of Britannia. There is no time to finish his article. If only the Monday Morning Developer had a Monday Morning Quarterback standing over his shoulder to nag him into finishing his work on time. Everybody needs a Monday Morning Quarterback.
Let’s see what we can throw together. This week we talk about Evil CEOs, gun wielding toddlers, and the person who really created GTA. ---
Full Post
"Then we have to buy them beer." An interview with the Shadowbane dev team Posted Friday, July 9, 2004 by Ray
After our last chat with Vosx, the Corp staff was presented the opportunity to conduct a much larger chat with five members of the Shadowbane development team. We, of course, jumped at this chance. The Shadowbane guys (and gals - don't hurt me, Liet!) are among the nicest, most personable people in the MMOG business. In our opinion, they've really turned around the release-era trainwreck and the game is pretty good at what it does. ---
Full Post
ASK AND YE SHALL MAYBE RECIEVE Posted Thursday, July 8, 2004 by Ray
The Corpnews gang has a virtual date with the Shadowbane gang tomorrow, and we want your input - foolhardy as that may be. If you've got anything, anything at all, that you'd like to ask the Shadowbane team, send it in. I'll be accepting questions (and porn. Porn is always accepted.) until 1 PM CST tomorrow, July 8. Not every question will get asked, but there's a pretty good chance of yours being picked from the stew of catass-flavored emails.
Ray@corpnews.com is the address, in case you can't hit the link that is my posting name. Be sure to title it "Shadowbane Question for Corpnews," otherwise I'll maliciously delete your labor of love.
ANY QUESTIONS SUBMITTED TO THIS THREAD WILL BE MOCKED WITHOUT MERCY ---
SWG Retardery Abounds Posted Wednesday, July 7, 2004 by Mr. Rasputin
So Ray posted a blurb from a Gamespot Interview with Cinco Barnes, lead dev on Jump to Lightspeed wherein the guy asks "Tell us about the decision to incorporate real-time gameplay into Star Wars Galaxies. Was this considered a natural progression for a studio that has produced space combat games like X-Wing vs. TIE Fighter?"
Except SOE didn't do XvT.
A glance at Gamespot's own db entry for the game shows that Totally Games did it, along with the rest of the X-W and TF series games.
There's some assertations that dev team members worked on Wing Commander. I can't prove or disprove that, but if they did, good; if not, stop pissing on Origin's grave please.
Anyhow, it gets better. ---
Full Post
WoW European beta signups begin. Posted Wednesday, July 7, 2004 by Mr. Rei
And this time you do not need to dress up as a Night Elf to get into it.
Seems beta season in Europe starts after the Euro Cup ends. I'd investigate in detail as to why, but like all my previous exploits with the Europeans i'd probably wind up 90 bucks lighter, with a blinding hangover and a weird rash.
World of Warcraft Euro Beta signups can be found here.
From everything I've heard, WoW is pretty damn spiffy, and as it is a European beta you run a smaller risk of running into obsessive Korean players. Kekeke.
I wonder if they'd count Canada as part of Europe.. ---
The Avatar Lives Posted Tuesday, July 6, 2004 by Mr. GBob
It’s been nearly two decades since Ultima 5 was released, but for a whole generation of computer gamers it was never far from their thoughts. Ultima’s creator, Richard Garriott, saw his company purchased by Electronic Arts and eventually his role in the company terminated. The final Ultima game would be a critical and commercial failure. The only remnant of the Ultima series would be the Massivly Multiplayer Game Ultima Online. Yet there are still those who dream of bringing the games back. If Electronic Arts is content to let the series wither and die, then they would take up the banner for themselves.
One such group of fans is “The Lazarus Project”, a group dedicated to remaking Ultima 5. Recently they released a demo for their project. Expecting little more than a poorly rendered Mod, I gave it a try and walked away impressed with the professionalism and the polish of the game they’re creating. I sat down with Lead Designer for the Lazarus Project Scott “Slyfeind” Tengelin to discuss the Lazarus project and it’s future. ---
Full Post
Back by Poppinfresh Demand Roundup: 07/04/04 Posted Sunday, July 4, 2004 by Mr. Bucky Carooe
This update comes to you courtesy of Turbine Entertainment's hard-working Asheron's Call 2 team, whose continuing efforts to piss in Bucky's gaming Wheaties have left him stuck in portalspace en route to Rithwic for, oh, the last three days.
Give or take.
Maybe the just-released fancy twelve-meg update fixes things. It's hard to tell, since all it's done thus far is crash my AC2 client after about two seconds of game time. ---
Full Post
Monday Morning Developer -Fourth Of July Edition Posted Saturday, July 3, 2004 by Mr. GBob
“Why does he call it the Monday Morning Developer anyways?” This was the question posed to us last week, and we think it deserves an answer. In America we play our version of football on Sundays. It’s not the game where you wander around a grassy field aimlessly for a few hours until the game is declared a tie. No, our Football is a game that more resembles a combat operation than a stroll in the park. In the middle of all this is the Quarterback, a poor chump who must decide on every offensive play what he should do. His coach is telling him one thing. His receivers another. He looks at the field, and in a split second makes a decision that could change the game. Come Monday at work we encounter the sports fan who will go into great detail what the Quarterback did wrong, and how he would have called the play. This man is called “The Monday Morning Quarterback” and every culture has them. The Monday Morning Developer tips our hat to that guy. With the same cocksure smarminess we state our opinion about games, free from the pressures of actually having to make those decisions in the first place. It doesn’t matter if we’re talking games. It doesn’t matter if it’s on a Tuesday or a Sunday. There’s a little Monday Morning Developer in all of us.
In this edition we talk dead dogs, crappy teasers, unpaid debts, fat snipers who dance and let’s not forget a whole heap of French bashing.
---
Full Post
Return to Index
|