Original Archive Date: December 2004

Developer lookback on the MMORPGs of 2004, Part Four: Raph Koster
Posted Wednesday, December 29, 2004 by Mr. Ray

Possibly wrapping up this year's developer lookback is our Q&A with Raph Koster. Inside, Raph laments the lack of revolutionary concepts and the drifting away from the virtual world model in MMORPGs, much like some of the other participants in our series. Sensing a trend here, I am.

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Developer lookback on the MMORPGs of 2004, Part Three: Damion Schubert
Posted Thursday, December 23, 2004 by Mr. Ray

This third installment in our critically acclaimed series features Damion "Ubiq" Schubert, the Lead Designer for Shadowbane from Wolfpack Studios. He also maintains the blog "Zen of Design" - usually a pretty good read if you're into that whole game theory thing. Read on for his thoughts of the MMORPGs of 2004, yo.

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Developer lookback on the MMORPGs of 2004, Part Two: Walter Yarbrough
Posted Wednesday, December 22, 2004 by Mr. Ray

Continuing with our new holiday tradition, Corpnews is proud to present part two of the developer lookback on the MMORPGs of 2004. This time we chat with Walt Yarbrough, the Content Producer for Dark Ages of Camelot at Mythic Entertainment. Walt was kind enough to answer six questions that we posed to him about the past year and the upcoming year in MMORPGs, so read on, with feeling.

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Developer lookback on the MMORPGs of 2004, Part One: Richard Garriott
Posted Monday, December 20, 2004 by Mr. Ray

This year, the staff at Corpnews decided to treat you guys to yet another developer interview from Mr. Ray, only this time it's a series. Yay!

We begin with Richard "Lord British" Garriott, one of the founders of the MMOG genre and currently hard at work on his new game, Tabula Rasa.

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Camelot Clusters Servers, 'Zerkers Still Not Nerfed
Posted Monday, December 20, 2004 by Mr. Rasputin

It's Monday morning, and what do I see after hearing more arguments in the forums regarding server clustering?


DAOC's doing it. Sorta. Read on, Horatio.

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This Is What's Called Backlash
Posted Friday, December 17, 2004 by Mr. Rasputin

Yeah, everybody's heard about EA gangraping the ESPN-Sega football franchise from various other outlets. Sega's response was pretty concise. Take-Two called it "a tremendous disservice to the consumers and sports fans whose funds ultimately support the NFL."

The fun part starts when peoples' gears start turning in their heads and they get really, really good ideas, like taking two good franchises and putting them together.

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The Future Is Full Of Money
Posted Tuesday, December 7, 2004 by Mr. Mako

So we've all played San Andreas and Halo 2 a least a little, or you have if you're interested in the newest, most awesome stuff there is. Also deserving of inclusion is Counter-Strike: Source and the rest of Half-Life 2, the game I never believed would come out, ever. I thought Valve would just fold up and go away inexplicably like a 2004 Looking Glass. I thought the Bungie people were right, that there really wasn't a way to consistently make money and go on making great games relatively independently from your local Electronic Arts Sweatshop Games and the other boys down at the money factory. The hackers versus suits war is on in full force, and unless you count independent breast deformation point records a technical tour de force, the suits are winning. Or are they?

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