Walter Yarbrough wrote:
The art can be updated but the content remains the same. Make sense?
Yes, but that's fluff.
Without dealing with WoW again and the design of its zones, in particular when dealing with PvP, even in DAoC you have a perfect example about how the graphic ISN'T fluff. What I mean is that there's a separation between just a different (new) "skin" and the real level design.
You can keep adding more fancy skins to EQ or DAoC but they aren't better or improved games. They aren't on par with WoW just because you could try to compare the screenshots and consider both not outdated.
The example is the RvR expansion of DAoC. The keeps don't have just high resolution textures applied, they don't have just an higher polycount. They are a different environment offering different possibilities for the gameplay.
THIS is what is relevant. An interesting and deep gameworld isn't just about how many leaves are on your trees and if you keep building better models each year. This is surely good but it's just a new dress.
The graphic is a lot more than that and I don't find useful to always look at this in a superficial way. The point is how much can be done to really shake things up and not just trivializing the graphic as something there just to please the eyes.
There's a lot, a lot more.
As another example there's SWG. They have an incredible character creation and with this expansion they offered two new races. It seems ten times better then the limited choices of WoW. But from my point of view this is utterly false and partial.
In WoW each race has a complete different feeling. They have homelands zones, they vary in height and the 'feel' is completely different. Concretely. Why? Because each race (and even the male/female) has *unique* animations. Not only the dance in a different way, but they walk they swing the weapons, they jump, they emote etc... in completely different ways. In SWG each race shares exactly the same animations. You have a lot more choices during char creation but you are just choosing your skin, the rest is faked. A wookie dances, runs, walks and shoots like an human, often producing a bunch of horrible graphical glitches like polygons compenetration.
The graphic is an important part of the game but often it is trivialized as something superficial and irrelevant when, instead, it has a strong role even in the gameplay, including level design, animations, customizations, interactivity and a lot more.