Mr. Crick wrote:
Plus, you seem to think I I'm saying WoW isn't doing well or something. It is. Fine, great. What it has to teach is largely unrelated to that, because it's main success factors are NOT repeatable.
A lot of what Wow teaches is related to it's success, otherwise why pay any more attention to it than any other game? It's also complete bullshit to say you couldn't repeat Wow's success, that's like going back in time 5 years and saying no-one will repeat EQ's success, er wrong.
If you spend an awful lot of money, have a lot of content and an extremely enjoyable, polished casual friendly game with good design decisions, you could repeat it. Blizzard didn't start with a good reputation they made it by releasing good games.
Vanguard isn't going to reach wow numbers because they seem to be focusing on player retention rather than making the gameplay good. That's grind design not fun design.
Mr. Crick wrote:
Your "hard figures" are a company rep who dosn't even have access to the database to tell how many accounts have lvl 60's.
I am looking for a PUBLIC source of the figures I have. I suspect that the ones I have were gathered from a tap into a...popular...UI upgrade, but I can't prove that either.
He guessed 15-20%, given that the figures will change constantly, there are 5 different languages in the account databases and he actually works for the company, I would say his guess is likely to be fairly accurate.
I don't see how any ui mod will let you know that more people than normal are cancelling and moving to other games, which is what you suggested.
I'm also real curious how you expect there to be public data available for WoW accounts when any figures would have to come from Blizzard, while at the same time you don't believe figures they do release.