HRose wrote:
I'm not discussing the gameplay here, I'm discussing the scope. DAoC has some scope, WoW has better gameplay (as I said).
The Relic Raids were EVENTS. For the whole server. I remember running to defend from the fucking Lyonesse. Of course you could not care, but in general you did, or you would just dislike the game. The value was there. PvP had a purpose in the sense that it involved the community. You felt a commitment.
It's not simply the persistent element but the fact that something was happening. In that precise moment.
In WoW nothing happens in a precise moment that you can care about. Nothing in a world is there to be used by the players actively.
In short, there's no "world" in "World of Warcraft". And the players do not have any impact on what is going on.
Btw, the same is happening in Eve-Online. Despite the gameplay sucks there is a "world". The players love the game because they can have an impact and because they can use tools to give the PvP a purpose and a depth. All the stories about the politics are coming from those possibilities.
Those possibilities that are unique to this genre and that WoW ditched mindlessly.
I don't know about the whole "scope" claim. I see it as being important for everyone to feel like they are a part of their "team" in the game. However to be honest I would rather play a game that is fun to play most all the time rather than a game that has shit game play yet offers a single unique dynamic every once and a while.
It's not like you take relics every day in DaoC. Sure it's nifty to the max to say omg my team kicks your teams ass but really that once a week reminder doesn't really excuse the rest of the game being pulp trash. They may have improved upon that side of the game some in ToA but I have not played since.
Eve is the same thing, I cannot imagine spending countless hours bored out of my skull just to prepare for that once in a blue moon gigantic battle. Sure that one battle might be fun as all fucking hell but if the rest of the game is dull I don't think I'll ever reach there.
WoW of course is nothing but a new and improved version of the same old EQ1 model. Instead of the grind from the getgo philosophy of EQ1 they instead make it much more accessible to the new player and then hit you with the OMGWTFBBQ ph4t l3wts and flagging shit at the end. I estimate they will gauge the popularity of this aspect of the game and if it seems to be hitting where they want it they will just farm out the expansion packs post haste just like EQ1. To be honest I never expected much more from Blizzard. They have always excelled at taking an existing idea and making a better version.
I will venture an estimate that there is nothing in WoW that can compare with a relic raid or a huge space battle from EVE. However I would rather have slightly less fun all of the time than suffer through endless boredom for that one sparkling moment of glory. I play MMORPGs to kick back and relax after work and hang out with RL friends who I never get a chance to see any more in RL. I don't want to have to tell myself that if I stay awake and stomach the boredom it will all be worth it. I don't give a shit about the orgasm if I have to tug on it til it bleeds rofl.
That all being said, I think WoW can pick up some of the better aspects of DaoC's RvR while maintaining its "more fun" regular game without straying too far off it's course of uber money acquirement. I honestly think WoW could include within its existing game a large number of niche features to venture into those markets and/or make its game play more interesting. The problem lies in whether or not Blizzard will make an effort to make what is unquestionably the "best" game on the market, or if they will just sit back, look at their huge cash pile and say "why bother".