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Judging strictly by numbers, it's certainly the most successful, but that doesn't mean it is the best.
Yes it fucking does. This isn't some sort of philosophical debate, it makes the most money so it's the best. That's how you judge a product, by how much it sells.
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I'm not saying World of Warcraft is a pet rock, but it wasn't a big step up from current MMOGs at the time, either.
Fundamentally untrue. It *was* a better product on every conceivable level at launch. AC was meh since conception, AC2 was a piece of shit that had already died by that point, CoH had only been out for half a year and still had massive problems, EQ 1 had peaked, EQ 2 was a joke, Shadowbane hadn't proved itself to be the savior of PvP, AO had shown that Funcom was batshit.....what else.......
Anyway, by that point in time it manifestly was a big step up from every other game out there. It managed to make the 299492942 EQ expansions worth of content look like a joke, and it just kept building from there. And it's still building. It is a great deal more game than when it shipped, and that's NOT true of all games. They may add more content, but they don't always add more *varied* content.
It wasn't just some other game. It's the reason there are now WoW clones rather than EQ clones. It redefined the landscape, and it did it pretty fucking fast too.
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You're not just competing with a game, but also with two expansion packs and years of content and bug fixes to polish the game.
The same could be could be said about EQ, only it was.....what, 8 expansions? WoW still kicked their ass. Yes, it's Blizzard. So what? There are other companies that size. Not MANY, but still. EA is one of them. You know, people releasing WAR? They have the resources to do it, they just aren't good enough to put it all together and give it the time it requires. It's not worth it. They can release a lesser game that does it's own niche well and milks money out of people for a long time. Why shoot for more?
Just to say "Oh it's Blizzard, it's easy for them". Fuck that, plenty of other big fish in the sea have tried to make this level of breakthrough. Don't pretend it's anything less than immaculate game design and PR that has put WoW where it is.
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the silly thing is that everyone assumes that there are a finite number of consumers out there for MMO purposes, there are, but before WoW everyone was saying 1M subscribers was the holy grail, i think we have the potential to support a few more large games out there.
That's great, but WAR isn't a unique enough game to do it.