Miss Tweety's WaggaWorld Q&A
posted at 9:00 PM on Tuesday, January 9th, 2002
Companions:
Companions are big part of the Charr. Companions are NPC’s that the player can command. Players can have up to 6 Companions in the game. Companions are essentially NPC’s that assist the player in combat, resource collecting, Haven defense and selling. They are grouped into four distinct categories. Combat Companions (CoComps), Defense Companions (DeComps), Resource Companions (ReComps) and Merchant Companions (MeComps). Everyone race, with the exception of the Cursed, may have Companions.
Players will receive 1 Combat Companion (CoComps) who travels around the world with them at all times. They can be upgraded and will grow, and physically change, as they level (they don’t steal exp. from you - they possess their own experience tables). All races attract different companions as well. The Risen (Undead) will attract Ghouls, Wraiths..etc.; Humans and Orcs will attract mechanical CoComps; Elves will attract animal based CoComps and so on. When your reputation reaches “heroic proportions” the Ultimate CoComp will show-up at your Stronghold. I’m not going to give too much away about the “Heroic CoComps” but I’ll be sending an image of the “Meat Machine” - the Uber Human/Orc Companion soon - this guy can kick @!#.
By far the most versatile Companions in the game are Defense Companions. We originally named them Multi-Purpose Companions but MuPuComps sounded a bit dumb. Players possess up to two DeComps which serve a variety of functions in game. Their primary role is to defend a players Stronghold and Haven from The Grimm.
A player may have up to two Defense Companions (DeComps) defending his/her Stronghold and Haven (player made cities with a group of 10-40 Strongholds) from attack. (Strongholds are player homes that they can upgrade, sell items from). DeComps are one of the most interesting Companions in the game because they will possess lots of personality depending on a players reputation. DeComps are also programmable, allowing the player to assign quests to other players - in this way it will be important to talk to everything and everyone in the game.
Resource/Repair Companions (ReComps) are little Companions that serve two purposes. Firstly, they collect resources which will be needed in the game to repair and create new items. Secondly, ReComps can repair artifact items and objects. For example, there are many “Global Quests” in Charr meaning that these quests will require the participation of hundreds of people on the server. One of these quests involves repairing the “Weather Control Center”. When The Grimm invaded Charr it destroyed most of these centers which, until then, regulated the climate and atmosphere on the planet. Now the rain is filled with “Plague” and damages players who get trapped in it. There are four “Weather Control Centers” across the planet that need repairing in order for the system to become operational again. Players can send their ReComps to these stations thus beginning the repair. If enough players across the server help out - the Weather Control System will become operational and bye-bye “Plague Rain”. We have about 30 Global Quests planned so far.
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